PUBLIC LECTURE: Good Colour Maps: How to Design Them
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Many colour maps provided by vendors have highly uneven perceptual contrast over their range. It is not
uncommon for colour maps to have perceptual flat spots that can hide a feature as large as one tenth of
the total data range. The opposite can also occur whereby perceptual discontinuities in the colour map
can induce the appearance of false anomalies. This talk will present a set of design techniques for the
construction of perceptually uniform colour maps. Previous work in the design of perceptually uniform
colour maps has mostly failed to recognise that CIELAB space is only designed to be perceptually
uniform at very low spatial frequencies. The most important factor in designing a colour map is to ensure
that the magnitude of the incremental change in perceptual lightness of the colours across the map
is uniform. The rate of incremental change in hue or saturation of the colours in the map prove to be
relatively unimportant. The specific requirements for linear, diverging, rainbow, and cyclic colour maps
are developed in detail. The utility of the colour map design techniques are demonstrated using a simple
test image that allows colour maps to be readily evaluated. The use of colour in combination with relief
shading is considered and the conditions under which colour can enhance or disrupt relief shading are
identified. Finally, a set of new basis colours for the construction of ternary images from three channels of
data are presented. Unlike the RGB primaries these basis colours produce images whereby the salience
of structures in the data are consistent irrespective of the assignment of basis colours to data bands.
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